Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Krax As
Death or Glory inc. Focused Intentions
2
|
Posted - 2013.02.08 15:51:00 -
[1] - Quote
cloakers keep the way they are, they are awesome.
BUT
they are somewhat scannable. something like a "disturbance in subspace frequencies " or something will be scannable and can be warped to. but those things are rather something like a new grid (which will be made anyways when the cloaker is in his safe spot).
the peeps going to those grids have another way now to really get close to the cloaker:
-space depth charges
basically bombs / charges that can be shot in general directions with a range of like 30k and will explode with a radios of like 750m, 1,5k or 3k (small / medium / large charges)
so theres a way to get rid of afk cloakers. online cloak pilots will always be able to just warp away .. as the whole scanning process is still too slow to detect them they will always be one step ahead. but the afk cloaking stops, you have to actively search form them, maybe even work together to be more effective (one scans, a couple of others bomb, some others stay alert for sniping duties)
|

Krax As
Death or Glory inc. Focused Intentions
2
|
Posted - 2013.02.08 16:18:00 -
[2] - Quote
TheGunslinger42 wrote:So... nerf cloaks
Ok, wheres the nerf that brings local down to go along with it - since you can't nerf one side of the coin and not the other
And what about wormhole space?
would work the same way as it merely is an added feature to scanning plus a new module / charge.
cloaking in and by itself is not touched in any way.
you can still hide away.. but have to be active. not just log in, and go ut with your friends and expect to still be there when you get home drunk.
|

Krax As
Death or Glory inc. Focused Intentions
2
|
Posted - 2013.02.08 16:32:00 -
[3] - Quote
TheGunslinger42 wrote:Krax As wrote:TheGunslinger42 wrote:So... nerf cloaks
Ok, wheres the nerf that brings local down to go along with it - since you can't nerf one side of the coin and not the other
And what about wormhole space?
would work the same way as it merely is an added feature to scanning plus a new module / charge. cloaking in and by itself is not touched in any way. you can still hide away.. but have to be active. not just log in, and go ut with your friends and expect to still be there when you get home drunk. So on top of the instant, infallible local intel you also want the ability to find and kill cloaked ships. Sorry no, that's imbalanced. And it UTTERLY destroys wormhole space mechanics. Highsec is that way bro --->
i dont know what game you are playing and what you are reading: i want a cloakign mechanic that requires cloaky pilots to be actively at their machines palying the game. i disdain any afk activity that has direct or indirect effect on the game and / or activities of other players.
|

Krax As
Death or Glory inc. Focused Intentions
2
|
Posted - 2013.02.08 20:37:00 -
[4] - Quote
De'Veldrin wrote:Mag's wrote:Krax As wrote:TheGunslinger42 wrote:
So on top of the instant, infallible local intel you also want the ability to find and kill cloaked ships.
Sorry no, that's imbalanced. And it UTTERLY destroys wormhole space mechanics.
Highsec is that way bro --->
i dont know what game you are playing and what you are reading: i want a cloakign mechanic that requires cloaky pilots to be actively at their machines palying the game. i disdain any afk activity that has direct or indirect effect on the game and / or activities of other players. Whilst pilots are cloaked and AFK, what mechanic are they using to interact with you? Psychology. Though I am not sure that counts as a game mechanic. 
i see it almost the same as afk mining but thats just me i guess. seems the big shots love it
|

Krax As
Death or Glory inc. Focused Intentions
2
|
Posted - 2013.02.08 20:56:00 -
[5] - Quote
also what i dont understand: i am not proposing a ever hit weapon and surefy way to kill cloakies. its not. its a way to find afk cloakers, thats all. active pilots can and will get away very easily
so you think players not actually sitting in front of their pc-¦s but are something the game needs and that it should be a viable tactic ..
props to that why not make eve playable while surfing forums and posting..
strange |

Krax As
Death or Glory inc. Focused Intentions
2
|
Posted - 2013.02.08 21:09:00 -
[6] - Quote
Gizznitt Malikite wrote:Krax As wrote:also what i dont understand: i am not proposing a ever hit weapon and surefy way to kill cloakies. its not. its a way to find afk cloakers, thats all.
so you think playres not actually sitting in front of their pc-¦s but are something the game needs and that it should be a viable tactic ..
props to that why not make eve playable while surfing forums and posting..
strange No.... you misunderstand the intentions here..... We think there is a problem with local... and the workaround is to park an afk cloaker in a system so they are always present, thereby diminishing the value of the local intel and allowing for "sneak attacks" (of a form)... Your idea is a tool to eliminate the work around without addressing the fundamental reason people are employing it...
see and thats why i though not about and i do understand and see your point. still, afk pilots are just apain in the arse and i dont like poeple "playing a game" being afk
|

Krax As
Silent Tears in Space
5
|
Posted - 2013.02.27 15:49:00 -
[7] - Quote
maybe we have to go back to the basic of this discussion. I for one don-¦t think any place in eve should be 100% safe. Even though I am probably more of Ferenghi at heart than a Klingon, I am against putting too many safety switches in the game.
But: this game (as every good and balanced game out there) is nothing more than a very complicated game of rock-paper-scissor-lizard-spock but with spaceships.
Almost everything can be countered, except cloaky stuff.
I do respect those Cloaky Pilots that invest their online-time to be in system, and wait for their chance to strike. I tip my hat to them.
But the major difference is the AFK in this whole scenario.
A MMO should be PLAYED, not merely activated.
I mean you could hide a complete fleet of thousands of ships in local (I am exaggerating of course), basically by just losing one highslot on all of them. And just leave em there at a safe spot. No Chance to find housands of ships. C-¦mon.
And please: of course this would not be a viable tactic, but it serves to make a point. Why should it be possible to hide forever? why shouldnt there any tool / method in the game to find cloaked ships that are "just there forever" ?
it is not a matter of local chat or whatnot. this might be a problem but it obscures and bloats the starting point of this thread: the fact that cloakies cannot be detected and found in any way. if they so prefer they can stay cloaked forever. theres no way to force them to even PLAY THE GAME. i repeat what i said earlier: being afk does not mean you are playing the game. but it should be vital for any success in the game that you are required to be active and playing. thus the proposal of a tool / device / whatnot to find and expose afk cloakies. hell if there was another tool to see whos afk or not in a exhumer or barge i am all for it.
this is the proposal. nothing more. the rest might have to do with it, but its not the topic. that would be saying to fix railguns you have to fix lowsec, just because they are used there.
imagine a cloaky in a wormhole. no way to defend against it. how balanced it that ?
and again: an active cloaky pilot should always be able to easily avoind getting detected and caught. an AFK Pilot ? not so much..... |
|
|